Building

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This parameter will create a building at the specified location. It's most typically used for OCAD symbols 526.0 and 526.1.

 

If the symbol is a point symbol, a small square building will be created.

 

If the symbol is an area symbol, a building the size of the area will be created.

 

Buildings automatically get an uncrossable border around them.

 

Here is an an example on how to use buildings.

 

 

OPTIONS

 

Height relative to area

If this option is used, houses with large dimensions will get higher than houses with small dimensions.

 

Fixed Height

If this option is used, houses will all get the same height. Set the house height in meters.

 

Walls

This is a list of texture files from which the Converter will pick one randomly for each house's walls. The Weight setting indicates how often you want a texture to get picked relative to the other textures. The Tile Horiz setting controls how wide the texture should look on the house. The Tile Vert setting controls how high the texture should look on the house.

 

Roof

This is a list of texture files from which the Converter will pick one randomly for each house's roof. The Weight setting indicates how often you want a texture to get picked relative to the other textures.



Catching Features v 1.3 OCAD Converter Reference
Jari W. 2007-05-06