Uncrossable Area

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Creates an uncrossable 2D barrier around an area. Everything where it's forbidden to run on the map (unpassable water, unpassable swamps, gardens, unpassable cliffs, forbidden areas, and so on) should have an uncrossable area around.

 

The game will use this against the center of the player, so for vertical barriers (walls, buildings) they should be expanded by 0.5m or so.

 

Uncrossable borders can only be applied to areas. If you want to set an uncrossable border around a line object, use Line To Area first. If you want to set an uncrossable border around a point object, use Point To Area first.

 

An uncrossable area is automatically added to anything with a Building parameter.

 

 

OPTIONS

 

Expand Perimeter

How much (in meters) the uncrossable area should be expanded on every side compared to the actual area.

 

 

 



Catching Features v 1.3 OCAD Converter Reference
Jari W. 2007-05-06