Menu Reference
Courses -> Edit CoursesThis shows the course control locations on the map and enables the rest of this menu.
Courses -> Lock Control LocationsWhen this is set you cannot move the control circles around. Once you get all the
controls placed and thier circles centered over the control, it is best to set this so
you don't accidentally move the circle out of alignment with the control geometry.
Courses -> Show AI PathsThis toggles the AI path visibility, if there is a course selected and there
are AI paths for that course.
Courses -> Check Vertical Collisions in Path CalcWhen this is set, the AI path calculations will check for collisions with vertical
objects, and try to avoid them. This is not necessary for most maps, as normal forest
has very few vertical things. But for park-o type levels with many buildings and fences
it is sometimes necessary. Your results may vary. Turned off by default because it slows
things down quite a bit.
Courses -> Recalc Current Course PathThis will recalculate the AI course paths for the currently selected course.
Courses -> Recalc All Course PathsThis recalculates the paths for all courses on the loaded map.
Courses -> Insert ControlThis adds a control circle to the map (not a physical control). There is an important difference between the control circle and the control geometry. The circle is the purple thing drawn in the 2d view. It is only drawn on the map, and used to figure out when you've reached the control in the game. The physical control geometry is the actual 3D control that you see in the game. This is made by importing the control.3ds model (or something similar) from the File->Import3DS menu. Placing a control circle without placing control geometry is basically the same as
making a course in real live but forgetting to put the bag in the woods. You need to
do both.
Courses -> Delete Current ControlDeletes the current control circle.
Courses -> Add New CourseInserts a new course into the currently loaded map and event. To delete a course, just find its file (coursename.course) under the
maps/mapname/events/day1/ directory and delete it.
Courses -> Move Current Course UpMoves the currently selected course up one in the list. This order is how they are
displayed in the game, so you may want to sort them by length or difficulty.
Courses -> NoneSelects no course. This will show only the control circles, but no courses or paths.
Courses -> CourseXXSelects the course and shows it in the view. Shows the clue sheet for the course.
Also shows any AI paths for this course if they are made and turned on.
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