| | | | | |
1. |
Hingara |
|
Linköpings OK |
26:46 |
| |
| Good textures. |
2. |
Rico |
|
St. Binderup OK |
27:11 |
| |
3. |
Alri |
|
OK Linné |
27:21 |
| |
4. |
Andersen2 |
|
IK Gandvik |
27:23 |
| |
5. |
sundlof |
|
Gävle OK |
27:47 |
| |
6. |
not in game anymore |
|
... |
27:55 |
| ***** |
| really bad race..nice texture :P |
7. |
the confused |
|
OK Oachkatzlschwoaf |
28:48 |
| |
| some mistakes |
8. |
Razz. |
|
OK Linné |
29:08 |
| |
9. |
Julien_ |
|
COTS |
29:10 |
| ***** |
| Nice textures! |
10. |
Tinski (2) |
|
Vehkalahden Veikot |
29:11 |
| ***** |
| Nice barerock texture, walls around swamps makes the idea of water in swamps useless and green areas should have different forest type to make it more realistic. Could be more difficult. |
11. |
VoiToi |
|
ToiToi Team |
29:13 |
| |
12. |
Sjöberg |
|
Täby OK |
29:32 |
| |
13. |
Aakoo |
|
|
29:35 |
| |
14. |
Andersen |
|
OK Tisaren |
29:54 |
| |
15. |
green goblin |
|
OLJG Holde |
30:07 |
| |
| a huge miss at 12th..over 2:30 didn't like the swamp idea cause in hilly terrain that loos awfil as hell! |
16. |
Marcus |
|
Malungs OK Skogsmårdarna |
30:32 |
| |
17. |
hamilton |
|
OK Linné |
31:48 |
| |
| bad race, on a not so good map |
18. |
Eugenio Carvalho |
|
.COM |
32:07 |
| |
19. |
Grueni |
|
Youth Team Austria |
32:53 |
| |
20. |
nighto |
|
COTS |
33:05 |
| |
21. |
Luis M Santos |
|
CPOC |
33:06 |
| |
22. |
Serg Doronin |
|
SneGoVik o-team |
33:36 |
| ***** |
22. |
Ben Sand |
|
viking |
33:36 |
| |
24. |
Yury Masnyy |
|
SKIRUNNER.RU |
34:09 |
| ***** |
| Good new texture |
25. |
BABSY |
|
Ramat Hasharon |
34:39 |
| |
26. |
Eddie Harwood |
|
Moravian |
36:22 |
| ***** |
| Marshes on top of unmapped hills UTTERLY STUPID. Placing a control at the top of a cliff without a description is unacceptable. Otherwise I rather enjoyed it. |
27. |
Knubbe |
|
OK Computer |
36:43 |
| |
28. |
Kvicken |
|
Forsa Ok |
37:53 |
| |
29. |
segal |
|
lev hasharon |
38:14 |
| |
30. |
chiller |
|
ASKÖ Henndorf |
38:27 |
| |
31. |
offa |
|
Tuna |
38:58 |
| |
32. |
Tof |
|
Annecy SO |
39:19 |
| |
33. |
jeschke |
|
OLG Stroeck |
39:42 |
| |
34. |
Irene |
|
OLG Säuliamt |
41:43 |
| |
34. |
Amanda |
|
Lunnervikens OK |
41:43 |
| |
36. |
Akva |
|
Odessa |
42:04 |
| |
37. |
Frode |
|
Hakallestranda |
43:52 |
| |
38. |
Dicky Mooij |
|
Argus |
44:11 |
| |
39. |
PrescotSr |
|
SMOC |
52:44 |
| |
40. |
Pivee |
|
OK Orion |
53:15 |
| |
41. |
rogga (7) |
|
polisens if |
57:32 |
| |
42. |
PEDRO SUCH |
|
coc |
60:13 |
| |
|
Jimmey |
|
Foo Fighters |
dnf |
| |
|
Ally |
|
Temp OK |
dnf |
| |
|
Chris McCartney |
|
Octavian Droobers |
dnf |
| |
|
Hunedoara |
|
Vitebsk OC |
dnf |
| |
|
Tinski |
|
Vehkalahden Veikot |
dnf |
| |
|
Perry |
|
OK Denseln |
dnf |
| |
|
mr |
|
OK Linné |
dnf |
| |
|
hea |
|
VBOL |
dnf |
| ***** |
| Why so thick northlines? |
|
PHJ65 |
|
SuSe |
dnf |
| |
|
Hollbeck |
|
Bromma-Vällingby SOK |
dnf |
| |
|
offa (2) |
|
Tuna |
dnf |
| |
| Plant density too high (my experience is that it can look good in CFedit but not in game). Marshes too dark and overlapping paths so the paths dissapear. Use F3 in CFedit (It's in one of the tutorials also) to set order of textures. All ROCADS require editing in OCAD. Marshes as before 2nd need to be edited as well as contour lines before 9th etc. |
|
rogga (2) |
|
polisens if |
dnf |
| |
|
Yury Masnyy (2) |
|
SKIRUNNER.RU |
dnf |
| |
|
rogga (3) |
|
polisens if |
dnf |
| |
|
rogga (4) |
|
polisens if |
dnf |
| |
|
rogga (5) |
|
polisens if |
dnf |
| |
|
rogga (6) |
|
polisens if |
dnf |
| |