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Test comp
Open: | 08:00 May 23 2011 |
Close: | 08:00 May 30 2011 |
Map: | /LV/events/LV/day2/test2.course |
Created by: | Pauls Liepins |
Description: | this is my test comp. pls suggest what to do better how to do it. I know that forgot to put north lines, sorry :) . How to make light green a bit better to see on map? Probably contours to high... Sorry about 16c 16c.th 16c..t thttt 16c...16 |
Avg Rating: | 2.3 / 5.0 (10 votes) |
Results
50 official (+6 reruns)
hide comments
| | | | | | 1. |
Daynee |
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Malungs OK |
39:26 |
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| You've got to spend more time making the map, If you haven't got a ready OCAD map you can look for a map on internet (routegadget or runoway) and then open it as a background picture in OCAD and then start drawing |
2. |
tobes |
|
Auckland OC |
39:35 |
| ***** |
3. |
David Saianda |
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Gafanhori |
40:26 |
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4. |
antfor |
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L-100 IF |
40:48 |
| ***** |
| tree hits and mistakes not good... |
5. |
jean |
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VSO |
41:13 |
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6. |
Krasimir |
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Trapezica |
41:18 |
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7. |
Tiago Romao |
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Gafanhori |
41:28 |
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8. |
LPasturiza |
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COSaM |
41:51 |
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9. |
Hedis |
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GMOK |
41:54 |
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10. |
Boris Isaikin |
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DINAMO |
42:47 |
| ***** |
11. |
Didde |
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OK Kåre |
43:03 |
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12. |
Thynnmas |
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Team Pez And Snapple |
43:13 |
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| Feedback:
First, I assume you mean you want the light green to be better visible in the terrain (I can see it well on the map on my screen); This can be done in the convertor, either during the conversion (by changing the symbol template), or in the editor by selecting "tris by forest type" to change ground vegetation and "edit forest list" (or something like that) to change the trees. This is also where you can uncheck the "solid tree" box to make them "non-hitting" (and less annoying).
Secondly, when drawing a map from scratch you'll often end up with much less detail than a 'real' map has; you might want to convert it as a 1:5000 to make it more interesting, or better yet, convert it fullsize and then 'shrink' it. The experts can explain that (or hit the forum (discussion on cf.com), there are threads explaining it there). Also, try to move the controls in teh editor so they don't stand on top of rocks etc., it is easy to get stuck the way they were now. |
13. |
Marre92 |
|
OK Rodhen |
43:15 |
| ***** |
| You need to draw more details... And then check the countours so they are correct.. You have pretty much to work on, but keep on. |
14. |
Denis Atkin |
|
bananza |
43:46 |
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| 1 big mistakes!3 minute |
15. |
Ben Sand |
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viking |
44:14 |
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16. |
tio Pepe |
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Kalmar |
44:21 |
| ***** |
17. |
lorrieq |
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UCDO Honeybadgers |
44:58 |
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18. |
schetchikova |
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Legenda |
45:40 |
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19. |
Ali |
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OLGY Slayers |
47:57 |
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20. |
fasodes |
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Odessa |
48:00 |
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21. |
jeb |
|
VSO |
51:28 |
| ***** |
22. |
Baumann Edouard |
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OLC SKOG Freiburg |
53:29 |
| ***** |
23. |
PHJ65 |
|
SuSe |
53:44 |
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24. |
Chy Nick |
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Odessa |
54:19 |
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25. |
hugol |
|
OK Roxen |
54:50 |
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26. |
Laurent DVD |
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Convergence |
62:43 |
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27. |
Linus |
|
|
73:36 |
| ***** |
28. |
Vorob'ev Vladimir |
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Tiras-Orient |
81:58 |
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29. |
MOR |
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PAM-BR |
109:41 |
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| Fels Real to me! Congrats |
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Martin Posselt |
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Tatran Jablonec |
dnf |
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Trying |
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dnf |
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Bullen |
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Suraarmaravtegel |
dnf |
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MariusG |
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OK Ravinen |
dnf |
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King of Tol |
|
www.tyrol2010.com |
dnf |
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Klll |
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neXus OK |
dnf |
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O-funk |
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Tyrving |
dnf |
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andre de veirman |
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trol |
dnf |
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Nigelasi |
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Ulricehamns OK |
dnf |
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janands |
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Team Pez And Snapple |
dnf |
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Bertram |
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Tisvilde hegn OK |
dnf |
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wangis |
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OLGY Slayers |
dnf |
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mogd001 |
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OK Linné |
dnf |
| ***** |
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Riento |
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Lappeen Riento |
dnf |
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Jompe |
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HBMB |
dnf |
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Eliasson |
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GMOK |
dnf |
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mr.Apo |
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Vehkalahden Veikot |
dnf |
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Håkon RB |
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Halden SK |
dnf |
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Aaroz |
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Lappeen Riento |
dnf |
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Dewett |
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OK SNAB |
dnf |
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ColmM |
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UCDO Honeybadgers |
dnf |
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| It just isn't detailed as a map. The light green is okay on the map but hard to see on the ground. |
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