Could be a very nice map with a littlebit work on some new textures, maybe slightly higher speed since the forest is so open?
Also, i feel the ground height randomness is a bit high for such a detailed map with low equidistance
Screwed because of the wrong contours in the end. Everything thats brown needs to be a little bit bigger, and gullies are pointing the other way round, and grenn could be more dense...
Mostly good, but too much ground height randomness to be able to read the contours. Confused by unmarked walls near 10, and I think the contours near the finish are wrong. Fix these and it will be great.
The map was just too weird. Things like single trees not existing at all don't matter much, but the ground shape was just wrong. I am not surprised you didn't use descriptions as many of the controls that appeared on the map to be reentrants or spurs seemed to be in random places. Basically the compass was often best ignoring the map.